


Commander League
We will be using the new commander brackets system for Commander League. We are interpreting the guidelines for our store because the language is a little vague as written.
Commander League Rules Defined:
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Deck builds will be at Bracket 3 or below
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No more than 3 cards on the game changers list
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No infinite 2 card combos before round 6
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No “I win the game” combos before round 6. (Yes you can eliminate players before round 6)
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No taking more that 1 extra turn per round
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No mass land denial
Entry Fee: $5
Prize support will be 1 Promo card from our prize wall or a Promo Pack per pod win.
We will track points from the point sheets throughout each month and at the end of each month the top 10 pointer earners will split the prize pool from all the entries fees for that month based on rankings.
Leader Board

Point Sheet
Bracket 3 Info



Deck Building Resources
Mass Land Denial
Creatures(9)
Bearer of the Heavens
Desolation Angel
Gilt-Leaf Archdruid
Harbinger of the Seas
Hokori, Dust Drinker
Keldon Firebombers
Magus of the Moon
Myojin of Infinite Rage
Realm Razer
Artifacts(6)
Naked Singularity
Static Orb
Urza's Sylex
Winter Moon
Winter Orb
Worldslayer
Enchantments(15)
Alpine Moon
Back to Basics
Blood Moon
Contamination
Conversion
Fall of the Thran
Glaciers
Hall of Gemstone
Impending Disaster
Infernal Darkness
Raiding Party
Reality Twist
Rising Waters
Ritual of Subdual
Stasis
Instants(3)
Sorceries(32)
Acid Rain
Apocalypse
Armageddon
Bend or Break
Boiling Seas
Boom // Bust
Burning of Xinye
Cataclysm
Catastrophe
Cleansing
Death Cloud
Decree of Annihilation
Devastating Dreams
Devastation
Dimensional Breach
Epicenter
Flashfires
Global Ruin
Jokulhaups
Obliterate
Ravages of War
Razia's Purification
Ruination
Soulscour
Stench of Evil
Tectonic Break
Thoughts of Ruin
Tsunami
Wildfire
Worldfire
Worldpurge
Game Changers
Planeswalkers(1)
Creatures(16)
Braids, Cabal Minion
Consecrated Sphinx
Drannith Magistrate
Grand Arbiter Augustin IV
Jin-Gitaxias, Core Augur
Kinnan, Bonder Prodigy
Notion Thief
Opposition Agent
Orcish Bowmasters
Seedborn Muse
Tergrid, God of Fright
Thassa's Oracle
Urza, Lord High Artificer
Vorinclex, Voice of Hunger
Winota, Joiner of Forces
Yuriko, the Tiger's Shadow
Instants(13)
Ad Nauseam
Crop Rotation
Cyclonic Rift
Deflecting Swat
Enlightened Tutor
Fierce Guardianship
Force of Will
Gifts Ungiven
Intuition
Mystical Tutor
Teferi's Protection
Vampiric Tutor
Worldly Tutor
Sorceries(8)
Coalition Victory
Demonic Tutor
Expropriate
Gamble
Imperial Seal
Natural Order
Storm's Will
Sway of the Stars
Artifacts(8)
Bolas's Citadel
Chrome Mox
Grim Monolith
Lion's Eye Diamond
Mana Vault
Mox Diamond
Panoptic Mirror
The One Ring
Enchantments(8)
Aura Shards
Food Chain
Humility
Necropotence
Rhystic Study
Smothering Tithe
Survival of the Fittest
Underworld Breach
Lands(7)
Ancient Tomb
Field of the Dead
Gaea's Cradle
Glacial Chasm
Mishra's Workshop
Serra's Sanctum
The Tabernacle at Pendrell Vale

2 Card Combos
Check these lists to make sure your deck complies with the approved 2 card infinite combos for bracket 3, these are "LATE GAME 2 CARD COMBOS" Also keep in mind these should not be used before round 6 according to our Commander League rules.
Late Game 2-Card Combos:
https://edhrec.com/combos/late-game-2-card-combos
Late game 2-card combos are combos that have significant results and any prerequisites are trivial to accomplish. They cannot easily be executed early on in the game. These factors were voted on by the community in our Combo Vote.
These combos should not be played in the lower two brackets of the Commander Bracket system: Exhibition and Core. They should only be played in Brackets 3, 4 and 5: Upgraded, Optimized and CEDH, respectively.
Early Game 2-Card Combos:
https://edhrec.com/combos/early-game-2-card-combos
Early game 2-card combos are combos that have significant results and any prerequisites are trivial to accomplish. They can easily be executed early on in the game. These factors were voted on by the community in our Combo Vote.
These combos should not be played in the lower three brackets of the Commander Bracket system: Exhibition, Core and Upgraded. They should only be played in Brackets 4 and 5: Optimized and CEDH, respectively. Learn more about the Commander Bracket system here.